OmniGeometry is specifically designed to generate geometric formations based on recursive geometrical shapes. Everything in OmniGeometry is based on layers and their parameters. Each layer contains about 40 different parameters that you can edit and instantly see the changes in formation.
When using Adobe Photoshop, Illustrator or other traditional image editing software to create recursive or sacred geometry patterns you have to use tools that are not designed for this task. This will require a lot of work, time and fine-tuning on your part in order to get similar results as with OmniGeometry.
These programs can be extremely complicated and confusing. With OmniGeometry you have a clean dashboard that allows you to easily and effortlessly create infinite geometric patterns with the touch of a button.
The OmniGeometry engine enables you to crate recursive geometry that would almost be impossible to draw by hand.
OmniGeometry is specifically designed for recursion of a shape over multiple levels. For example, increasing the number of points on each level and helping you discover new patters out of the same base formation.
Doing this by hand or with traditional designer software is close to impossible as on each level of recursion the number of points increases exponentially. This means that if the first level of recursion has 8 points, the next level would be 64 and by the time you get to the third level of recursion you are dealing with 4096 points!
Can you imagine drawing 4096 formations with a program like Photoshop or by hand? With OmniGeometry this would literally take you less than 10 seconds and just 4 clicks on the recursion parameter setting.
Technically, nothing in OmniGeometry is static. It’s all based on parameters, and the layers are drawn dynamically from those parameters. This means you can export high…
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